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Matthew X. Lowe

3D-rendered artificial scenes


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3D rendered scenes with varying geometry and texture, with and without embedded objects. For more information on this stimuli set, please refer to:

Lowe, M.X., Rajsic, J., Gallivan, J.P., Ferber, S., and Cant, J.S. (2017). Neural representation of geometry and surface properties in object and scene perception, NeuroImage, 157, 586-597



3D-rendered artificial objects


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3D-rendered isolated objects with varying geometry and texture. For more information on this stimuli set, please refer to:

Robin, J., Lowe, M.X., Pishdadian, S., Rivest, J., Cant, J.S., & Moscovitch, M. (2017). Selective scene perception deficits in a case of topographical disorientation, Cortex, 92, 70-80



Real-world scenes


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Photographs of real-world scenes from four categories (cities; deserts; indoor rooms; caves) divided into two global properties (content: natural & manmade; spatial boundary: open & closed). Each category contains 144 images with twelve layout and twelve texture sets. For more information on this stimuli set, please refer to:

Lowe, M.X., Gallivan, J.P., Ferber, S., and Cant, J.S. (2017). Feature diagnosticity and task context shape activity in human scene-selective cortex, NeuroImage, 125, 681-692



3D-rendered objects and scenes


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3D-rendered scenes and objects varying in geometry and texture. For more information on this stimuli set, please refer to:

Lowe, M.X., Ferber, S., and Cant, J.S. (2015). Processing context: Asymmetric interference of visual form and texture in object and scene interactions, Vision Research, 117, 34-40